I’m looking for interior artists and a graphics artist capable of doing the layout. So, what kind of production time are we talking about? Well, I’m hoping to have a playtestable system ready by the end of November, and I do have a “local” gaming group already committed to helping me kick the tires and test-drive it. Stress: Injury (physical) d12+8, Strain (mental) d12, Wear (emotional) d12.Īnd there you have it: little Hope Corrigan in a few easy lines, simple to reference, no charts required and ready to play with a handful of dice. Skills: Combat/Unarmed, Competent (d6) Combat/Melee Weapons, Competent (d6) Flying, Competent (d6) Athletics, Competent (d6). Limitation: Expended, must recover after throwing. Malleus may be thrown for a ranged attack. Limitation: Does not protect from Area Attacks or Aimed Attacks.Ījax’ Maul (Weapon/Attack Power d12+d6). Telescopic/Microscopic Vision, analytical sense of smell. SFX: Final Strike (Step up or double power die for one action, taking Injury equal to original die). Each turn you do so, you must spent one Plot Point and step your Trauma up by one die, and your opponent will still use your Stress Dice). SFX: Fight On (You continue to fight if Incapacitated. (d4 +1pp, or d8)Ī Class Durability (d12+d8), SFX: Take the hit (Spend 1 PP to take the injury intended for a nearby ally or bystander).Ī Class Stamina (d12+d8). Strengths: Physical d6, Mental d8, Social, d10.ĭistinctions: Protector of the Innocent, Nice Enough But Completely Unintimidating, Little Miss Sunshine. WtC:RPG will be no different. For example, here is Astra as a Cortex Plus character (with my own specific system hacks). But because the basic system is so, well, basic, it is eminently hackable all of the above-mentioned games modify it extensively to make it fit the very different styles of the TV series they represent. The Cortex Plus system, on the other hand, is very freeform, more storytelling with dice involved than lots of rules and precise descriptions. Anyone who is familiar with GURPS (The Generic Universal Roleplaying System) will understand when I say that I’m used to “crunchy” rules. I will admit, this is quite an adjustment for me. Ironically, MHR won a major award and lost the Marvel contract the same year… After all, it had to fit both Hawkeye and Thor! Second, with the MHP, Cortex Plus showed that it is both capable of fast and fun playing and able to effectively describe superheroes with hugely different power levels within its very simple system. The best news I am now seeking playtesters (and yes, any readers who see this post can apply).įirst, it is open source I don’t need to invent a new game engine, and it has already proven its superhero credentials ( Marvel Heroic Roleplaying won awards). The bad news now I’m committed to a proposal. The good news queries to MWP have been positively received. It did something to my head, because when I sat down to write Wearing the Cape my mind started spitting out character stats like I was gearing up for a new campaign.Īfter shopping around, I have decided to build Wearing the Cape: The Roleplaying Game around a game system some of my readers may have heard of: Cortex Plus. An open-license game engine, CP is owned by Margaret Weis Productions, the company responsible for many of today’s media-event RPGs, including Serenity, Supernatural, Smallville, Leverage, and, most importantly, Marvel Heroic Roleplaying. I played Dungeons and Dragons, Runequest, Hero, Champions, Metamorphosis Alpha, Gamma World, Villains and Vigilantes, The Palladium RPG, and of course GURPS in its many incarnations, and read many many more. Because of course I wasn’t just a sci-fi/fantasy fan and rabid comic book reader in my younger days (a description that, other than “rabid” is still strangely accurate…), I was also a hard core RPG fan. So I’ve made no secret of my desire to eventually develop or sponsor a roleplaying game book using the Post-Event setting of the Wearing the Cape stories.
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